Ring It Out - Game Rules
Train your ears: identify and cut feedback frequencies.
Objective
- Identify the ringing feedback frequency band.
- Cut the correct band until feedback stops.
Round Structure
- A game ends after 10 scored round completions.
- Between rounds, feedback appears after a random delay (about 2 to 6 seconds).
- After a PASS, the next round starts after about 3 seconds.
- Each round selects one target EQ band and a target cut amount between 2 and 12 dB in 0.5 dB steps (at least 0.5 dB beyond the current cut).
Win Condition (Per Round)
- Round is completed when your cut is within the accuracy threshold of the target.
- Completed rounds are scored.
PASS Rule
- Pressing PASS stops the current feedback.
- The game shows the correct answer briefly.
- The next round is randomly selected (not requeued).
- Passing does not count as a scored completion.
- Because passed rounds return later, total attempts can exceed 10.
Pause / Resume
- Pause stops all audio and freezes gameplay progression.
- Resume continues from the paused state.
- If paused during active feedback, the same round resumes.
- If paused during waiting time, the pending delay resumes.
End Game
- End Game immediately stops all audio.
- Round progress and score state are reset.
Scoring
- Final score blends accuracy (70%) and speed (30%).
- Accuracy is based on average error relative to the 12 dB max target.
- Speed uses average time per completed round, capped at 8 seconds.
- Only completed rounds contribute to score metrics.
Audition Behavior
- Boosting a band above the audition trigger activates that band's audition tone.
- Audition tone remains until the slider returns to zero.
- Audition tones are muted while paused and do not resume until the slider is moved.